A permanent map, also called a perm map, protect map, or locked map, is a map that cannot be removed. Therefore, you cannot vote for them.
If you own a permanent map and open it in the Map Editor, you aren't allowed to change it and there is a banner which reads "This map is now permanent. You cannot change it."
A map can be made permanent by submitting it to a map submission thread or taking part in the Map Making Contest.
History
When the map editor was first introduced (V0.63), normal rooms only played two map categories: the original maps made by Tigrounette and user-made maps. As people started to make maps, the second category of user-made maps became massive. And of course, some maps were better than the others. At this point P1 was introduced, to keep the better maps in the rotation for a longer period and also to give them more playtime. Soon came P2, which was the crème de la crème of the P1 maps. And soon that was split into P4, P5, P6, P7, P8 and P9 (V1.32). The point of all of this was to separate the bad maps. The same purpose is served by the voting done on P0 maps.
Slowly P0 has gained the title of "bad maps". To such an extent that all new players now automatically spawn in vanilla rooms, where they can't get "scared off" by the "horrible" P0s. P0 shares its place in the map rotation with P1, which means these maps are pooled together and the game randomly selects one of these maps from this pool to be played. To make sure P1 gets a decent chance of being played in a room (and to reduce server load), this pool doesn't contain every single P0 map available. According to Sydoline, only the oldest 40,000 P0s are included. Which means that at any given time, the pool of P0s the game gets to pick from is the oldest 40,000 P0s at the last restart and the new P0s exported since the restart. At the next restart, the oldest 40,000 are chosen again and the newly exported maps are no longer included in the pool. Also note that /info on any map not in the given 40,000 returns a Map not found.[1]
References
- ↑
Lemodile #0095 (15 May 2013 [GMT]). "Discussion: Dealing with p0", post #1. Atelier 801 forums.
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| Vanilla | |
| Survivor | |
| Racing | |
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| Defilante | |
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| Test | |