Defilante maps are categorized as P18, run in defilante rooms and have a standard duration of 2 minutes.
Rules
- Each map needs at least two paths of varying difficulty.
- Taking the harder path should be more rewarding.
- Keep walljumping to a minimum.
- Maps need to move, they cannot be static.
- Maps shouldn't move too slow or too fast.
- Maps need to have freescroll as to not punish people who go too fast.
- No soulmate, collision, or night mode.[1]
Tips
- Alternative paths: A defilante map should have multiple paths, the more ways to run around the map, the better it will be.
- Speed: Do not make your map too fast or too slow, find a middle ground for the map to become pleasant.
- Tokens: Know how to make a good use of tokens (boosters, skulls and +1 points), do not overdo them but also do not leave the map empty.
- Design: Last but not least, know how to make a well-aligned and well-decorated map.[2]
References
- ↑
Barrydarsow #0095 (21 February 2013 [GMT]). "Official Rotation - P18 - Defilante", post #1. Atelier 801 forums.
- ↑
Lei #0020 (8 August 2020 [GMT]). "Tips for creating maps", post #3. Atelier 801 forums.
External links
| Map categories | |
|---|---|
| Normal | |
| Vanilla | |
| Survivor | |
| Racing | |
| Bootcamp | |
| Defilante | |
| Others | |
| Test | |